"The warrior is strong of mind, the mage is sharp of wit.
Outland plays host to many of the standard AD&D adventuring classes. In fact, their somewhat xenophobic nature has lead them to constantly prepare for struggle. Thus, adventurer-class individuals are fairly common here. In a village of some 300 individuals, chances are good that around thirty of them will be "classed". Many of these individuals are low level - those who failed to get into the Champions, or once there, failed to become a Warden or Knight (see Organizations of Outland for more details).
The following traditional classes are available for play in Outland: fighter, paladin, ranger, mage, specialist mage (except for wild magic), cleric (of any god of Tryll), rogue, and bard. There are no psionicists in Outland - the Mentors oppose psionics of any kind, and are ruthless in hunting down any psionically capable individuals. In addition to the standard AD&D classes, there are three specialty classes of my own creation which are available in Outland.